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5c5c76f9a1
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Clean up
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2026-01-07 12:58:06 -08:00 |
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e9a86c532e
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Clean up
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2026-01-05 10:00:15 -08:00 |
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2c89910ee8
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Clean up
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2026-01-05 09:38:45 -08:00 |
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1de687b3f1
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Refactor edge collision detect function
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2026-01-05 09:22:36 -08:00 |
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d9ab0fa1fd
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Fix bound s between 0 and 1
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2026-01-05 09:05:30 -08:00 |
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b3f6d79c01
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edgeCollisionPosition already accounts for the ship radius
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2026-01-04 23:23:53 -08:00 |
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df2eb64ed5
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WIP: edge collision position
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2026-01-04 23:15:59 -08:00 |
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2f2a82c46f
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Fix edges facing ship calc
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2026-01-04 18:50:17 -08:00 |
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607486d308
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WIP: What is s and t? swapping them seems to work
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2026-01-04 17:47:14 -08:00 |
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d6dddc25db
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WIP: edge segments
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2026-01-04 16:52:48 -08:00 |
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a0f580da95
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WIP: Add edge collision back
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2026-01-04 11:01:01 -08:00 |
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f3db10ac68
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Refactor
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2026-01-04 10:21:49 -08:00 |
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406c5d1357
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Simplify
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2026-01-03 16:23:43 -08:00 |
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8db51f8870
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Refactor
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2026-01-03 13:53:05 -08:00 |
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607eaa187e
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Fix s and t calculations
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2026-01-03 13:34:12 -08:00 |
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0868c953a3
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Corner collisions
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2026-01-03 12:03:59 -08:00 |
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d45575db7c
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WIP: forward collision points
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2026-01-02 09:31:24 -08:00 |
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b9b744d10f
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WIP: perpendicular line
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2026-01-01 13:46:29 -08:00 |
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c4c0fdd86d
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WIP: corner collision position
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2025-12-31 15:06:22 -08:00 |
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65c4c69f21
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WIP: collision corners
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2025-12-31 13:12:26 -08:00 |
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c4c8667d4f
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WIP: collision corners
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2025-12-31 12:03:02 -08:00 |
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08c71c05e6
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Land on legs
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2025-12-29 16:11:43 -08:00 |
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6723e5f5af
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WIP: land with gear down
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2025-12-29 14:30:41 -08:00 |
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109d1aa6fe
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WIP: gear down with G key
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2025-12-29 09:07:41 -08:00 |
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2d72c7f83e
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WIP: land
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2025-12-28 16:28:04 -08:00 |
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e1e2c479af
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Clean up line intersection function
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2025-12-28 14:35:39 -08:00 |
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e8cc4e5241
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Clean up
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2025-12-28 14:23:22 -08:00 |
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4903812ca1
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Handle horizontal and vertical bases
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2025-12-28 14:16:25 -08:00 |
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1ab48b58c3
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WIP: some cleanup
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2025-12-28 13:27:21 -08:00 |
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38c01d27bf
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WIP: place ship in final collision position
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2025-12-28 13:18:48 -08:00 |
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790c267957
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WIP: found collision position
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2025-12-28 11:38:14 -08:00 |
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bb193630b9
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WIP
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2025-12-26 21:47:45 -08:00 |
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46167340be
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WIP: add a circle to the end of the line
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2025-12-26 16:40:44 -08:00 |
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b836b1f92b
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WIP: draw normal lines
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2025-12-26 15:13:44 -08:00 |
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b8df14625c
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WIP: position touching on collision
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2025-12-26 12:03:41 -08:00 |
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c9b7c62365
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WIP: don't overlap wall on collision
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2025-12-26 11:20:29 -08:00 |
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d75c8f1b0f
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WIP: position after a collision
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2025-12-25 20:37:59 -08:00 |
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d13392fef6
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WIP: altitude foot point coords
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2025-12-25 19:16:01 -08:00 |
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722e8172ab
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Land
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2025-12-25 16:57:10 -08:00 |
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d732fe0bf1
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WIP: landing
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2025-12-25 10:01:48 -08:00 |
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63e9c45490
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WIP: landing
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2025-12-25 08:59:53 -08:00 |
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be61acb030
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Light up bg on collision
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2025-12-24 09:17:41 -08:00 |
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803402beef
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Update todos
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2025-12-24 09:11:02 -08:00 |
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1fd87f8351
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Add inverse walls
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2025-12-23 17:34:37 -08:00 |
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b6bc696823
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Inverse?
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2025-12-23 16:41:50 -08:00 |
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d65e5c2b34
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Add R key to restart
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2025-12-22 15:05:14 -08:00 |
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f7984595cc
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Add a 3-wall map
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2025-12-21 16:55:33 -08:00 |
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32c1d0e56d
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Pull collection out of function
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2025-12-21 16:30:35 -08:00 |
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d0369ca229
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Rename some function params for clarity
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2025-12-21 16:21:31 -08:00 |
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19a7a26f1b
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Don't check corners if edge collision, and vise versa
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2025-12-21 16:08:53 -08:00 |
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