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188 Commits

Author SHA1 Message Date
9d9fa13340 Clean up some 2026-02-11 10:13:22 -08:00
36953062d0 Update todo list 2026-02-11 09:59:09 -08:00
5a99a01eed Refactor timeouts 2026-02-10 19:34:54 -08:00
09bee9627c Fix recoil 2026-02-10 19:29:30 -08:00
96153b9a74 Shot ships fall with gravity 2026-02-10 19:27:50 -08:00
22ab464f5d Refactor shooting and drawing 2026-02-10 19:05:27 -08:00
b54853559f WIP: toggle gravity effect per ship 2026-02-10 16:08:18 -08:00
af8e222045 WIP: move multiple ships 2026-02-10 16:01:34 -08:00
7f07c94c82 Add another ship 2026-02-07 14:38:27 -08:00
94df5140f8 Add cannon recoil animation 2026-02-06 14:34:18 -08:00
df6cf1f75c Update ship appearance 2026-02-06 13:36:14 -08:00
0d63f87e39 Update todo list 2026-02-06 13:09:50 -08:00
3bb5536820 Add recoil velocity 2026-02-06 13:06:46 -08:00
340b30c8dc Handle multiple edge collision in a buggy way 2026-02-06 12:55:08 -08:00
4f9db0a940 Fix cannon length 2026-02-05 14:54:51 -08:00
c783394d01 Increase ship radius? 2026-02-05 14:50:45 -08:00
a13a03e031 Add todo list 2026-02-05 13:37:36 -08:00
3194245309 Move drawing the shot out of the Shoot system 2026-02-05 13:21:57 -08:00
6074b36c99 Remove unused function 2026-02-05 11:49:33 -08:00
d278da060b Move shooting into a system 2026-02-05 11:48:11 -08:00
418fd716b0 Make gun rotation a system 2026-02-05 11:17:06 -08:00
c708dadde0 Move function into Move object 2026-02-05 10:21:50 -08:00
70f958606d Clean up 2026-02-05 10:11:02 -08:00
424cb0f150 Remove unused duplicate functions 2026-02-04 13:49:12 -08:00
d89909e7bf Organize wall elements 2026-02-04 13:05:26 -08:00
93937df1fd Remove idea 2026-02-04 12:53:16 -08:00
6d7214dd46 Comment out all remaining console messages
search and replace with Vim command `:%s/console.log/\/\/ console.log/`
2026-02-04 12:44:40 -08:00
66a044cd2a Remove commented-out console messages
search and replace with Vim command `:%s/\n.*\/\/ console.log.*//`
2026-02-04 12:41:41 -08:00
52e7fd9f9b Calculate reflection using vectors instead of functions? 2026-02-04 10:19:04 -08:00
fae1fd255f Place contact point just outside wall shape 2026-02-02 14:27:48 -08:00
93157f17dd WIP: don't go through walls? 2026-02-02 10:27:19 -08:00
965ed86ed6 WIP: try to fix issue with isAcute function 2026-01-31 11:34:44 -08:00
478c90e398 Something is off in my vector calculations 2026-01-30 13:45:20 -08:00
89cf20e35a WIP: more rounding 2026-01-30 13:25:51 -08:00
d2a8758fb8 WIP: rounding position values 2026-01-30 10:55:07 -08:00
8198fc7b63 WIP: slide along edge but still fall through sometimes 2026-01-26 16:28:10 -08:00
0b6f7a55c0 Clean up 2026-01-26 16:02:23 -08:00
de0052aa0a Think I got it 2026-01-26 14:51:25 -08:00
6f580b2b77 WIP: almost got vector calc 2026-01-26 13:36:23 -08:00
5bb861c376 WIP: Bouncing working but still not perfect 2026-01-24 13:19:43 -08:00
ccc6dc1335 WIP: bounce off corners 2026-01-24 12:57:58 -08:00
853728624a Refactor 2026-01-23 18:22:05 -08:00
435eb0b128 Pull away from contacted walls 2026-01-23 16:20:04 -08:00
7408005ed2 Clean up 2026-01-23 15:29:49 -08:00
aaff3571af Clean up Move.update() 2026-01-23 15:08:37 -08:00
176fd98cb5 Remove unnecessary conditional branches 2026-01-23 14:58:38 -08:00
e1cfff39f0 Find the bounce vector 2026-01-23 14:48:28 -08:00
55f6328d3f WIP: bounce off walls 2026-01-22 13:26:34 -08:00
b509ba12ea WIP: bounce off walls 2026-01-22 12:30:23 -08:00
4b692194ae WIP: figure out normal vector but i don't th ink i need to 2026-01-21 19:18:47 -08:00
112c100057 WIP: slide along wall on collision 2026-01-21 14:16:34 -08:00
20bcd976a8 WIP: handle vertical and horizontal walls 2026-01-20 16:59:04 -08:00
2e17234daf WIP: Velocity while in contact with edge 2026-01-20 16:46:10 -08:00
ac9684f4cf WIP: Velocity while in contact with edge 2026-01-20 16:27:57 -08:00
c6ed409915 WIP: ECS 2026-01-19 14:28:09 -08:00
00f2243f03 WIP 2026-01-19 13:06:59 -08:00
616c8184d0 Add limit for angular velocity 2026-01-17 15:23:59 -08:00
d779f802a6 Rotate gun with torque and angular acceleration/velocity 2026-01-17 13:25:00 -08:00
12d9d8ae95 Add gravity 2026-01-17 12:22:13 -08:00
b68f63b379 Clean up 2026-01-17 10:20:32 -08:00
0fad07d341 Remove unused function 2026-01-17 10:01:13 -08:00
f0ddd4e13a Remove unused function 2026-01-17 09:59:43 -08:00
bbb6cd2c07 Update todo list 2026-01-17 09:33:06 -08:00
965287bcf4 WIP: bullets hit walls 2026-01-17 09:16:44 -08:00
e027291ec8 Fast bullets 2026-01-16 16:56:55 -08:00
ca9ceebd64 WIP: landing 2026-01-10 12:20:00 -08:00
50a851eb2f WIP: adjusting edge collision distance 2026-01-09 10:38:32 -08:00
c250275b1d Revert "WIP: landing"
This reverts commit c8d17b7d46.
2026-01-08 12:40:11 -08:00
c8d17b7d46 WIP: landing 2026-01-08 12:24:18 -08:00
0e4da0fc67 Set indics back to default on reset 2026-01-08 11:11:36 -08:00
da2b1d9a6f WIP: on landing; on collision, color only local wall 2026-01-08 11:05:20 -08:00
4fd9688d53 Remove unused variables 2026-01-08 10:12:52 -08:00
69a0a1dcdd Refactor map struct 2026-01-08 10:10:36 -08:00
c8b1d9c8f6 Clean up 2026-01-08 09:19:10 -08:00
ed83435218 Clean up ship update function 2026-01-07 18:37:50 -08:00
3fa1e8f722 Fix indent 2026-01-07 18:13:43 -08:00
da1bebe4f2 Rename variable 2026-01-07 18:06:54 -08:00
b81f0a8565 Refactor 2026-01-07 15:39:27 -08:00
b9884ba077 WIP 2026-01-07 15:27:51 -08:00
d17d0f0a08 Refactor function 2026-01-07 13:33:22 -08:00
625cae288c Clean up 2026-01-07 13:24:43 -08:00
5c5c76f9a1 Clean up 2026-01-07 12:58:06 -08:00
e9a86c532e Clean up 2026-01-05 10:00:15 -08:00
2c89910ee8 Clean up 2026-01-05 09:38:45 -08:00
1de687b3f1 Refactor edge collision detect function 2026-01-05 09:22:36 -08:00
d9ab0fa1fd Fix bound s between 0 and 1 2026-01-05 09:05:30 -08:00
b3f6d79c01 edgeCollisionPosition already accounts for the ship radius 2026-01-04 23:23:53 -08:00
df2eb64ed5 WIP: edge collision position 2026-01-04 23:15:59 -08:00
2f2a82c46f Fix edges facing ship calc 2026-01-04 18:50:17 -08:00
607486d308 WIP: What is s and t? swapping them seems to work 2026-01-04 17:47:14 -08:00
d6dddc25db WIP: edge segments 2026-01-04 16:52:48 -08:00
a0f580da95 WIP: Add edge collision back 2026-01-04 11:01:01 -08:00
f3db10ac68 Refactor 2026-01-04 10:21:49 -08:00
406c5d1357 Simplify 2026-01-03 16:23:43 -08:00
8db51f8870 Refactor 2026-01-03 13:53:05 -08:00
607eaa187e Fix s and t calculations 2026-01-03 13:34:12 -08:00
0868c953a3 Corner collisions 2026-01-03 12:03:59 -08:00
d45575db7c WIP: forward collision points 2026-01-02 09:31:24 -08:00
b9b744d10f WIP: perpendicular line 2026-01-01 13:46:29 -08:00
c4c0fdd86d WIP: corner collision position 2025-12-31 15:06:22 -08:00
65c4c69f21 WIP: collision corners 2025-12-31 13:12:26 -08:00
c4c8667d4f WIP: collision corners 2025-12-31 12:03:02 -08:00
08c71c05e6 Land on legs 2025-12-29 16:11:43 -08:00
6723e5f5af WIP: land with gear down 2025-12-29 14:30:41 -08:00
109d1aa6fe WIP: gear down with G key 2025-12-29 09:07:41 -08:00
2d72c7f83e WIP: land 2025-12-28 16:28:04 -08:00
e1e2c479af Clean up line intersection function 2025-12-28 14:35:39 -08:00
e8cc4e5241 Clean up 2025-12-28 14:23:22 -08:00
4903812ca1 Handle horizontal and vertical bases 2025-12-28 14:16:25 -08:00
1ab48b58c3 WIP: some cleanup 2025-12-28 13:27:21 -08:00
38c01d27bf WIP: place ship in final collision position 2025-12-28 13:18:48 -08:00
790c267957 WIP: found collision position 2025-12-28 11:38:14 -08:00
bb193630b9 WIP 2025-12-26 21:47:45 -08:00
46167340be WIP: add a circle to the end of the line 2025-12-26 16:40:44 -08:00
b836b1f92b WIP: draw normal lines 2025-12-26 15:13:44 -08:00
b8df14625c WIP: position touching on collision 2025-12-26 12:03:41 -08:00
c9b7c62365 WIP: don't overlap wall on collision 2025-12-26 11:20:29 -08:00
d75c8f1b0f WIP: position after a collision 2025-12-25 20:37:59 -08:00
d13392fef6 WIP: altitude foot point coords 2025-12-25 19:16:01 -08:00
722e8172ab Land 2025-12-25 16:57:10 -08:00
d732fe0bf1 WIP: landing 2025-12-25 10:01:48 -08:00
63e9c45490 WIP: landing 2025-12-25 08:59:53 -08:00
be61acb030 Light up bg on collision 2025-12-24 09:17:41 -08:00
803402beef Update todos 2025-12-24 09:11:02 -08:00
1fd87f8351 Add inverse walls 2025-12-23 17:34:37 -08:00
b6bc696823 Inverse? 2025-12-23 16:41:50 -08:00
d65e5c2b34 Add R key to restart 2025-12-22 15:05:14 -08:00
f7984595cc Add a 3-wall map 2025-12-21 16:55:33 -08:00
32c1d0e56d Pull collection out of function 2025-12-21 16:30:35 -08:00
d0369ca229 Rename some function params for clarity 2025-12-21 16:21:31 -08:00
19a7a26f1b Don't check corners if edge collision, and vise versa 2025-12-21 16:08:53 -08:00
962e1e4094 Refactor 2025-12-21 15:56:09 -08:00
1a7d6233d8 Fix corner collision detection 2025-12-21 15:21:02 -08:00
60ac7f137b Add additional maps 2025-12-21 14:06:07 -08:00
5b594d369b Add additional walls 2025-12-21 13:42:00 -08:00
5868ef2b24 WIP: multiple walls 2025-12-21 12:54:01 -08:00
2c2226d09f Add pointermove event to print pointer coordinates 2025-12-21 10:30:05 -08:00
1c2f35c87b Clean up 2025-12-21 09:15:24 -08:00
a6fde9e567 Fix cannon rotation 2025-12-21 08:47:38 -08:00
eb9c805786 Simplify collision triangle update function 2025-12-20 15:35:20 -08:00
8f963ab98c Remove unneeded variable 2025-12-20 15:23:44 -08:00
5089a30a3b Add missing call to update collision triangles 2025-12-20 15:19:30 -08:00
e7f098dedf Rename variable 2025-12-20 15:13:12 -08:00
273ed43a51 Refactor 2025-12-20 15:06:16 -08:00
f6974d43f4 Refactor long line 2025-12-20 14:29:13 -08:00
95c45ac7c6 Refactor to find starting edges dynamically 2025-12-20 14:20:34 -08:00
6d7669ac10 Stop reading keys after collisions until a keyup event 2025-12-20 13:12:56 -08:00
5d02620b55 Add a toggle for drawing collision lines 2025-12-20 12:58:57 -08:00
a8f9cce90e Restart after crashing with a keydown event 2025-12-20 12:54:13 -08:00
50a20982a4 Move collision detection code into its own function 2025-12-20 08:40:41 -08:00
1f782f75aa Clean up some code 2025-12-20 08:25:02 -08:00
f9a191048a Stop when all edges have been mapped 2025-12-19 19:27:59 -08:00
fc5a1155dd Remove viewed edges 2025-12-19 18:18:10 -08:00
f3a702cce0 Draw edges 2025-12-19 17:24:16 -08:00
598ecde00e Restart if ship touches wall 2025-12-19 16:48:41 -08:00
fcbae33d51 Only render acute triangles 2025-12-19 14:50:09 -08:00
7b63f0524c Stop bullets when they hit a wall 2025-12-19 13:20:49 -08:00
5a5b4e9272 Modify terrain and remove buttons 2025-12-19 13:05:58 -08:00
8705b5779d Add side collision detection 2025-12-19 12:28:48 -08:00
8b89673b6f Detect corner collisions 2025-12-18 18:08:53 -08:00
29588b36d4 Simplify code 2025-12-18 15:43:41 -08:00
7ad55c07ae Use a class instead of changing direct styles 2025-12-18 15:32:27 -08:00
c3bd622841 Find determinant 2025-12-18 14:45:45 -08:00
2b6fadab29 Remove lines, add polygons 2025-12-18 14:27:05 -08:00
4a44a21395 Rename tank to ship 2025-12-18 11:07:48 -08:00
660bfba1b9 Refactor updateBullets function to simplify 2025-12-18 11:05:51 -08:00
0282a0b721 Move bullets and lines updates to separate functions 2025-12-18 10:47:46 -08:00
a0c804823c Change terrain shape; clean up some 2025-12-18 10:31:38 -08:00
235ea57e81 Draw lines from corners 2025-12-17 18:32:19 -08:00
9e8987fcc0 WIP: collision detection 2025-12-17 17:52:47 -08:00
0b841d8873 Limit ship max speed 2025-12-17 16:59:48 -08:00
9730ff85fb Add debug info 2025-12-17 16:28:36 -08:00
bf807f9e29 Rename file 2025-12-17 15:56:57 -08:00
264cb1dc81 Add key events for arrow and angle bracket keys 2025-12-17 15:51:56 -08:00
5b3710ac4a Add key events for W, A, S, D, Q, E and Space 2025-12-17 13:50:57 -08:00
138a2122e0 Remove comments 2025-12-17 12:53:23 -08:00
b1fd38196e Make bullets originate from end of cannon 2025-12-17 12:51:01 -08:00
60836c9028 Fire bullets in direction of cannon 2025-12-17 12:37:40 -08:00
43f5fccebf WIP: fire bullets 2025-12-17 12:23:52 -08:00
c33c9ec4bc WIP: bullet 2025-12-15 11:24:13 -08:00
b358c2c0c5 Relable buttons 2025-12-14 22:13:07 -08:00
58952cfa88 Add rotating gun 2025-12-14 21:58:14 -08:00
d4e1bf5b9e Add friction 2025-12-13 22:50:42 -08:00
6418c10415 Re-lable buttons 2025-12-13 22:03:47 -08:00
d2163d060b Float around 2025-12-13 22:02:11 -08:00
1baf76d901 Fix velocity by making a vector 2025-12-13 19:42:01 -08:00
88241ad705 Add velocity 2025-12-13 19:10:56 -08:00
37f683e9a5 Output fps 2025-12-13 14:12:37 -08:00
2 changed files with 1634 additions and 0 deletions

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@@ -119,3 +119,10 @@ Delete your `.sitegen_cache` file.
* use sitecache with pandoc renderer
* draft documents
* treesitter highlighting for moonscript
## todo
* destroy a target ship by shooting them with the cannon
* make corners not bouncy (leave them bouncy for now?)
* wall entities
* ship-ship collision

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