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53c94e7a7e
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Update pan-zoom node package
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2025-06-16 22:41:34 -07:00 |
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a031ad68a5
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Remove debug comments from gameboard.js
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2025-06-16 22:41:34 -07:00 |
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381beca3d5
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Add more weapons
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2025-06-16 22:41:34 -07:00 |
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0f4b3a5a53
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Refactor record_sheet.js
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2025-06-16 22:41:34 -07:00 |
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686b21e893
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Remove random props on map resource window object
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2025-06-16 22:41:34 -07:00 |
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e6c4d7647c
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Fix squad reveal/select bug
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2025-06-16 22:41:34 -07:00 |
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5eb60c0832
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Change elevation level when revealing counter on map
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2025-06-16 22:41:34 -07:00 |
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d393f23e36
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Extract programmatic pan coord calculations into gameboard module
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2025-06-16 22:41:34 -07:00 |
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0af6380fee
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Add toggle for auto map-centering
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2025-06-16 22:41:34 -07:00 |
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06bff39f01
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Add additional params to observable calls; reveal counter and record logic on selections
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2025-06-16 22:41:34 -07:00 |
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5ee42370e9
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DEBUG: map-center crosshair
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2025-06-16 22:41:33 -07:00 |
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a85a2d6575
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WIP: auto-pan map to selected counter
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2025-06-16 22:41:33 -07:00 |
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6fb29a6246
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Style grenade indicators without svg
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2025-06-16 22:41:33 -07:00 |
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a78249d611
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Clean up armor assign code
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2025-06-16 22:41:33 -07:00 |
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065ef1ef5e
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Improve armor assign
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2025-06-16 22:41:33 -07:00 |
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c2aaaeb4ec
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Extract reveal record logic into a function
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2025-06-16 22:41:33 -07:00 |
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e79922c6fb
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Extract armor setup into function
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2025-06-16 22:41:33 -07:00 |
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93a88e067f
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Extract record deactivation event handler function
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2025-06-16 22:41:33 -07:00 |
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75e0b7758e
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WIP: very rough armor
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2025-06-16 22:41:33 -07:00 |
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56bbbd9361
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Don't throw error when no squads to view
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2025-06-16 22:41:33 -07:00 |
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60da021f13
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WIP: view squad record sheets
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2025-06-16 22:41:33 -07:00 |
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e3de50ceef
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WIP: smoothe squad view
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2025-06-16 22:41:33 -07:00 |
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fa483cc76f
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Add weapon counters for new weapons
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2025-06-16 22:41:33 -07:00 |
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31061628ad
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Add weapons for scenario 2
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2025-06-16 22:41:33 -07:00 |
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d886028a76
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Deselect when view changes to another squad
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2025-06-16 22:41:33 -07:00 |
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97af8d3e86
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Fix firing arcs for squads
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2025-06-16 22:41:33 -07:00 |
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81851d0bde
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Clean up
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2025-06-16 22:41:33 -07:00 |
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b7c6cc8936
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Get mech template placement working again
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2025-06-16 22:41:33 -07:00 |
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76eb662bcd
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Get sight line working again
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2025-06-16 22:41:33 -07:00 |
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2499b8c268
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Wire clear-hex dialog back up
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2025-06-16 22:41:33 -07:00 |
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e4d88c3ebe
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Use pointerovers for setup/teardown; don't rely on pointerouts
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2025-06-16 22:41:33 -07:00 |
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67602d664e
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WIP: trying just using pointerovers
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2025-06-16 22:41:33 -07:00 |
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53d6c6742a
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Ok, hover and firing arc doesn't get stuck at all
Not sure about counters
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2025-06-16 22:41:33 -07:00 |
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e0bddbb263
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Add ability to deactivate/reactivate soldier records; make hex clearing work with right-click and add a confirmation modal dialog
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2025-06-16 22:41:33 -07:00 |
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264dd1ab3f
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Add clear hex contents dialog
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2025-06-16 22:41:33 -07:00 |
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f48928a3d4
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Add some team color counters
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2025-06-16 22:41:33 -07:00 |
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337da46305
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Remove prone toggle
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2025-06-16 22:41:33 -07:00 |
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0fa99dd283
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Place trooper counter under other counters
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2025-06-16 22:41:33 -07:00 |
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05e74bc33e
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Handle clicks in grid-top cell
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2025-06-16 22:41:33 -07:00 |
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07af5d6ea7
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Clear hover on pointerout?
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2025-06-16 22:41:33 -07:00 |
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10558ce915
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Fix arrangeCounters
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2025-06-16 22:41:33 -07:00 |
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b8fc681e53
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WIP: solution to bringing active element to top?
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2025-06-16 22:41:33 -07:00 |
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08cdbe0565
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Fix distance calculation
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2025-06-16 22:41:33 -07:00 |
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b9aa686528
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Capture pan-zoom pointer sooner
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2025-06-16 22:41:33 -07:00 |
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f1084b826b
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Clean up some counters code
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2025-06-16 22:41:33 -07:00 |
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edb5af99c7
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WIP: add multiple counters to troopers and cells
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2025-06-16 22:41:33 -07:00 |
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6f292102e4
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WIP: counters
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2025-06-16 22:41:33 -07:00 |
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de74246a9c
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WIP: arrange elements in a circle
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2025-06-16 22:41:33 -07:00 |
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dfda05dc3a
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WIP: add fallen mech and vehicle templates
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2025-06-16 22:41:32 -07:00 |
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3887c64ff9
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WIP: Turn/torso-twist mech template on keypress
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2025-06-16 22:41:32 -07:00 |
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